⚠️ This is a prototype. Rough edges, missing features, work in progress. ⚠️

SPLICE is an idler I'm building solo. Instead of watching numbers go up, you assemble the creatures that do the collecting — pick legs, arms, fur, body shape, color — then watch them wander, gather food, and bring it home to the nest. Tweak their behavior tree (a tiny visual editor — if/then blocks) to make them smarter, and they'll out-collect their default selves.


When you've played a session — even a short one — please fill out this 3-minute feedback

  → https://forms.gle/E71Za1NvsPzYx5nV8

  Brutal feedback welcome. That's the whole point of this playtest.





Updated 19 hours ago
Published 5 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authorandrei.gusan
GenreSimulation
TagsAutomation, behavior-tree, browser, creature, creature-customization, Idle, Incremental, pre-alpha, Sandbox
AI DisclosureAI Assisted, Code, Graphics, Text

Comments

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(+1)

i love this concept but to learn the game before playing it id love a sandbox mode, and id like an actual island design instead of this big maze so it feels more real? ofc its ur game is just an suggestion, ur really talented thank you for coding this i had alot of fun

(+1)

Thanks for the feedback, will take it into account 

Thank you!!!

has a bug with the edit behavior the breaks the game. any movement will scroll and end up just leaving the player with no option to do anything.

Thanks for the report, will try to fix today/tomorrow  

(+2)

Was spore an inspiration for this?

(+3)

Yes, I really like the creature stage of Spore. The creature builder is inspired by Spore, but I did a simplified version.